mobilegolang.org/x/mobile/gl Index | Files

package gl

import "golang.org/x/mobile/gl"

Package gl implements Go bindings for OpenGL ES 2.0 and ES 3.0.

The GL functions are defined on a Context object that is responsible for tracking a GL context. Typically a windowing system package (such as golang.org/x/exp/shiny/screen) will call NewContext and provide a gl.Context for a user application.

If the gl package is compiled on a platform capable of supporting ES 3.0, the gl.Context object also implements gl.Context3.

The bindings are deliberately minimal, staying as close the C API as possible. The semantics of each function maps onto functions described in the Khronos documentation:

https://www.khronos.org/opengles/sdk/docs/man/

One notable departure from the C API is the introduction of types to represent common uses of GLint: Texture, Surface, Buffer, etc.

Debug Logging

A tracing version of the OpenGL bindings is behind the `gldebug` build tag. It acts as a simplified version of apitrace. Build your Go binary with

-tags gldebug

and each call to a GL function will log its input, output, and any error messages. For example,

I/GoLog   (27668): gl.GenBuffers(1) [Buffer(70001)]
I/GoLog   (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001))
I/GoLog   (27668): gl.BufferData(ARRAY_BUFFER, 36, len(36), STATIC_DRAW)
I/GoLog   (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001))
I/GoLog   (27668): gl.VertexAttribPointer(Attrib(0), 6, FLOAT, false, 0, 0)  error: [INVALID_VALUE]

The gldebug tracing has very high overhead, so make sure to remove the build tag before deploying any binaries.

Index

Constants

const (
	POINTS                                       = 0x0000
	LINES                                        = 0x0001
	LINE_LOOP                                    = 0x0002
	LINE_STRIP                                   = 0x0003
	TRIANGLES                                    = 0x0004
	TRIANGLE_STRIP                               = 0x0005
	TRIANGLE_FAN                                 = 0x0006
	SRC_COLOR                                    = 0x0300
	ONE_MINUS_SRC_COLOR                          = 0x0301
	SRC_ALPHA                                    = 0x0302
	ONE_MINUS_SRC_ALPHA                          = 0x0303
	DST_ALPHA                                    = 0x0304
	ONE_MINUS_DST_ALPHA                          = 0x0305
	DST_COLOR                                    = 0x0306
	ONE_MINUS_DST_COLOR                          = 0x0307
	SRC_ALPHA_SATURATE                           = 0x0308
	FUNC_ADD                                     = 0x8006
	BLEND_EQUATION                               = 0x8009
	BLEND_EQUATION_RGB                           = 0x8009
	BLEND_EQUATION_ALPHA                         = 0x883D
	FUNC_SUBTRACT                                = 0x800A
	FUNC_REVERSE_SUBTRACT                        = 0x800B
	BLEND_DST_RGB                                = 0x80C8
	BLEND_SRC_RGB                                = 0x80C9
	BLEND_DST_ALPHA                              = 0x80CA
	BLEND_SRC_ALPHA                              = 0x80CB
	CONSTANT_COLOR                               = 0x8001
	ONE_MINUS_CONSTANT_COLOR                     = 0x8002
	CONSTANT_ALPHA                               = 0x8003
	ONE_MINUS_CONSTANT_ALPHA                     = 0x8004
	BLEND_COLOR                                  = 0x8005
	ARRAY_BUFFER                                 = 0x8892
	ELEMENT_ARRAY_BUFFER                         = 0x8893
	ARRAY_BUFFER_BINDING                         = 0x8894
	ELEMENT_ARRAY_BUFFER_BINDING                 = 0x8895
	STREAM_DRAW                                  = 0x88E0
	STATIC_DRAW                                  = 0x88E4
	DYNAMIC_DRAW                                 = 0x88E8
	BUFFER_SIZE                                  = 0x8764
	BUFFER_USAGE                                 = 0x8765
	CURRENT_VERTEX_ATTRIB                        = 0x8626
	FRONT                                        = 0x0404
	BACK                                         = 0x0405
	FRONT_AND_BACK                               = 0x0408
	TEXTURE_2D                                   = 0x0DE1
	CULL_FACE                                    = 0x0B44
	BLEND                                        = 0x0BE2
	DITHER                                       = 0x0BD0
	STENCIL_TEST                                 = 0x0B90
	DEPTH_TEST                                   = 0x0B71
	SCISSOR_TEST                                 = 0x0C11
	POLYGON_OFFSET_FILL                          = 0x8037
	SAMPLE_ALPHA_TO_COVERAGE                     = 0x809E
	SAMPLE_COVERAGE                              = 0x80A0
	INVALID_ENUM                                 = 0x0500
	INVALID_VALUE                                = 0x0501
	INVALID_OPERATION                            = 0x0502
	OUT_OF_MEMORY                                = 0x0505
	CW                                           = 0x0900
	CCW                                          = 0x0901
	LINE_WIDTH                                   = 0x0B21
	ALIASED_POINT_SIZE_RANGE                     = 0x846D
	ALIASED_LINE_WIDTH_RANGE                     = 0x846E
	CULL_FACE_MODE                               = 0x0B45
	FRONT_FACE                                   = 0x0B46
	DEPTH_RANGE                                  = 0x0B70
	DEPTH_WRITEMASK                              = 0x0B72
	DEPTH_CLEAR_VALUE                            = 0x0B73
	DEPTH_FUNC                                   = 0x0B74
	STENCIL_CLEAR_VALUE                          = 0x0B91
	STENCIL_FUNC                                 = 0x0B92
	STENCIL_FAIL                                 = 0x0B94
	STENCIL_PASS_DEPTH_FAIL                      = 0x0B95
	STENCIL_PASS_DEPTH_PASS                      = 0x0B96
	STENCIL_REF                                  = 0x0B97
	STENCIL_VALUE_MASK                           = 0x0B93
	STENCIL_WRITEMASK                            = 0x0B98
	STENCIL_BACK_FUNC                            = 0x8800
	STENCIL_BACK_FAIL                            = 0x8801
	STENCIL_BACK_PASS_DEPTH_FAIL                 = 0x8802
	STENCIL_BACK_PASS_DEPTH_PASS                 = 0x8803
	STENCIL_BACK_REF                             = 0x8CA3
	STENCIL_BACK_VALUE_MASK                      = 0x8CA4
	STENCIL_BACK_WRITEMASK                       = 0x8CA5
	VIEWPORT                                     = 0x0BA2
	SCISSOR_BOX                                  = 0x0C10
	COLOR_CLEAR_VALUE                            = 0x0C22
	COLOR_WRITEMASK                              = 0x0C23
	UNPACK_ALIGNMENT                             = 0x0CF5
	PACK_ALIGNMENT                               = 0x0D05
	MAX_TEXTURE_SIZE                             = 0x0D33
	MAX_VIEWPORT_DIMS                            = 0x0D3A
	SUBPIXEL_BITS                                = 0x0D50
	RED_BITS                                     = 0x0D52
	GREEN_BITS                                   = 0x0D53
	BLUE_BITS                                    = 0x0D54
	ALPHA_BITS                                   = 0x0D55
	DEPTH_BITS                                   = 0x0D56
	STENCIL_BITS                                 = 0x0D57
	POLYGON_OFFSET_UNITS                         = 0x2A00
	POLYGON_OFFSET_FACTOR                        = 0x8038
	TEXTURE_BINDING_2D                           = 0x8069
	SAMPLE_BUFFERS                               = 0x80A8
	SAMPLES                                      = 0x80A9
	SAMPLE_COVERAGE_VALUE                        = 0x80AA
	SAMPLE_COVERAGE_INVERT                       = 0x80AB
	NUM_COMPRESSED_TEXTURE_FORMATS               = 0x86A2
	COMPRESSED_TEXTURE_FORMATS                   = 0x86A3
	DONT_CARE                                    = 0x1100
	FASTEST                                      = 0x1101
	NICEST                                       = 0x1102
	GENERATE_MIPMAP_HINT                         = 0x8192
	BYTE                                         = 0x1400
	UNSIGNED_BYTE                                = 0x1401
	SHORT                                        = 0x1402
	UNSIGNED_SHORT                               = 0x1403
	INT                                          = 0x1404
	UNSIGNED_INT                                 = 0x1405
	FLOAT                                        = 0x1406
	FIXED                                        = 0x140C
	DEPTH_COMPONENT                              = 0x1902
	ALPHA                                        = 0x1906
	RGB                                          = 0x1907
	RGBA                                         = 0x1908
	LUMINANCE                                    = 0x1909
	LUMINANCE_ALPHA                              = 0x190A
	UNSIGNED_SHORT_4_4_4_4                       = 0x8033
	UNSIGNED_SHORT_5_5_5_1                       = 0x8034
	UNSIGNED_SHORT_5_6_5                         = 0x8363
	MAX_VERTEX_ATTRIBS                           = 0x8869
	MAX_VERTEX_UNIFORM_VECTORS                   = 0x8DFB
	MAX_VARYING_VECTORS                          = 0x8DFC
	MAX_COMBINED_TEXTURE_IMAGE_UNITS             = 0x8B4D
	MAX_VERTEX_TEXTURE_IMAGE_UNITS               = 0x8B4C
	MAX_TEXTURE_IMAGE_UNITS                      = 0x8872
	MAX_FRAGMENT_UNIFORM_VECTORS                 = 0x8DFD
	SHADER_TYPE                                  = 0x8B4F
	DELETE_STATUS                                = 0x8B80
	LINK_STATUS                                  = 0x8B82
	VALIDATE_STATUS                              = 0x8B83
	ATTACHED_SHADERS                             = 0x8B85
	ACTIVE_UNIFORMS                              = 0x8B86
	ACTIVE_UNIFORM_MAX_LENGTH                    = 0x8B87
	ACTIVE_ATTRIBUTES                            = 0x8B89
	ACTIVE_ATTRIBUTE_MAX_LENGTH                  = 0x8B8A
	SHADING_LANGUAGE_VERSION                     = 0x8B8C
	CURRENT_PROGRAM                              = 0x8B8D
	NEVER                                        = 0x0200
	LESS                                         = 0x0201
	EQUAL                                        = 0x0202
	LEQUAL                                       = 0x0203
	GREATER                                      = 0x0204
	NOTEQUAL                                     = 0x0205
	GEQUAL                                       = 0x0206
	ALWAYS                                       = 0x0207
	KEEP                                         = 0x1E00
	REPLACE                                      = 0x1E01
	INCR                                         = 0x1E02
	DECR                                         = 0x1E03
	INVERT                                       = 0x150A
	INCR_WRAP                                    = 0x8507
	DECR_WRAP                                    = 0x8508
	VENDOR                                       = 0x1F00
	RENDERER                                     = 0x1F01
	VERSION                                      = 0x1F02
	EXTENSIONS                                   = 0x1F03
	NEAREST                                      = 0x2600
	LINEAR                                       = 0x2601
	NEAREST_MIPMAP_NEAREST                       = 0x2700
	LINEAR_MIPMAP_NEAREST                        = 0x2701
	NEAREST_MIPMAP_LINEAR                        = 0x2702
	LINEAR_MIPMAP_LINEAR                         = 0x2703
	TEXTURE_MAG_FILTER                           = 0x2800
	TEXTURE_MIN_FILTER                           = 0x2801
	TEXTURE_WRAP_S                               = 0x2802
	TEXTURE_WRAP_T                               = 0x2803
	TEXTURE                                      = 0x1702
	TEXTURE_CUBE_MAP                             = 0x8513
	TEXTURE_BINDING_CUBE_MAP                     = 0x8514
	TEXTURE_CUBE_MAP_POSITIVE_X                  = 0x8515
	TEXTURE_CUBE_MAP_NEGATIVE_X                  = 0x8516
	TEXTURE_CUBE_MAP_POSITIVE_Y                  = 0x8517
	TEXTURE_CUBE_MAP_NEGATIVE_Y                  = 0x8518
	TEXTURE_CUBE_MAP_POSITIVE_Z                  = 0x8519
	TEXTURE_CUBE_MAP_NEGATIVE_Z                  = 0x851A
	MAX_CUBE_MAP_TEXTURE_SIZE                    = 0x851C
	TEXTURE0                                     = 0x84C0
	TEXTURE1                                     = 0x84C1
	TEXTURE2                                     = 0x84C2
	TEXTURE3                                     = 0x84C3
	TEXTURE4                                     = 0x84C4
	TEXTURE5                                     = 0x84C5
	TEXTURE6                                     = 0x84C6
	TEXTURE7                                     = 0x84C7
	TEXTURE8                                     = 0x84C8
	TEXTURE9                                     = 0x84C9
	TEXTURE10                                    = 0x84CA
	TEXTURE11                                    = 0x84CB
	TEXTURE12                                    = 0x84CC
	TEXTURE13                                    = 0x84CD
	TEXTURE14                                    = 0x84CE
	TEXTURE15                                    = 0x84CF
	TEXTURE16                                    = 0x84D0
	TEXTURE17                                    = 0x84D1
	TEXTURE18                                    = 0x84D2
	TEXTURE19                                    = 0x84D3
	TEXTURE20                                    = 0x84D4
	TEXTURE21                                    = 0x84D5
	TEXTURE22                                    = 0x84D6
	TEXTURE23                                    = 0x84D7
	TEXTURE24                                    = 0x84D8
	TEXTURE25                                    = 0x84D9
	TEXTURE26                                    = 0x84DA
	TEXTURE27                                    = 0x84DB
	TEXTURE28                                    = 0x84DC
	TEXTURE29                                    = 0x84DD
	TEXTURE30                                    = 0x84DE
	TEXTURE31                                    = 0x84DF
	ACTIVE_TEXTURE                               = 0x84E0
	REPEAT                                       = 0x2901
	CLAMP_TO_EDGE                                = 0x812F
	MIRRORED_REPEAT                              = 0x8370
	VERTEX_ATTRIB_ARRAY_ENABLED                  = 0x8622
	VERTEX_ATTRIB_ARRAY_SIZE                     = 0x8623
	VERTEX_ATTRIB_ARRAY_STRIDE                   = 0x8624
	VERTEX_ATTRIB_ARRAY_TYPE                     = 0x8625
	VERTEX_ATTRIB_ARRAY_NORMALIZED               = 0x886A
	VERTEX_ATTRIB_ARRAY_POINTER                  = 0x8645
	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING           = 0x889F
	IMPLEMENTATION_COLOR_READ_TYPE               = 0x8B9A
	IMPLEMENTATION_COLOR_READ_FORMAT             = 0x8B9B
	COMPILE_STATUS                               = 0x8B81
	INFO_LOG_LENGTH                              = 0x8B84
	SHADER_SOURCE_LENGTH                         = 0x8B88
	SHADER_COMPILER                              = 0x8DFA
	SHADER_BINARY_FORMATS                        = 0x8DF8
	NUM_SHADER_BINARY_FORMATS                    = 0x8DF9
	LOW_FLOAT                                    = 0x8DF0
	MEDIUM_FLOAT                                 = 0x8DF1
	HIGH_FLOAT                                   = 0x8DF2
	LOW_INT                                      = 0x8DF3
	MEDIUM_INT                                   = 0x8DF4
	HIGH_INT                                     = 0x8DF5
	FRAMEBUFFER                                  = 0x8D40
	RENDERBUFFER                                 = 0x8D41
	RGBA4                                        = 0x8056
	RGB5_A1                                      = 0x8057
	RGB565                                       = 0x8D62
	DEPTH_COMPONENT16                            = 0x81A5
	STENCIL_INDEX8                               = 0x8D48
	RENDERBUFFER_WIDTH                           = 0x8D42
	RENDERBUFFER_HEIGHT                          = 0x8D43
	RENDERBUFFER_INTERNAL_FORMAT                 = 0x8D44
	RENDERBUFFER_RED_SIZE                        = 0x8D50
	RENDERBUFFER_GREEN_SIZE                      = 0x8D51
	RENDERBUFFER_BLUE_SIZE                       = 0x8D52
	RENDERBUFFER_ALPHA_SIZE                      = 0x8D53
	RENDERBUFFER_DEPTH_SIZE                      = 0x8D54
	RENDERBUFFER_STENCIL_SIZE                    = 0x8D55
	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0
	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2
	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
	COLOR_ATTACHMENT0                            = 0x8CE0
	DEPTH_ATTACHMENT                             = 0x8D00
	STENCIL_ATTACHMENT                           = 0x8D20
	FRAMEBUFFER_COMPLETE                         = 0x8CD5
	FRAMEBUFFER_INCOMPLETE_ATTACHMENT            = 0x8CD6
	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT    = 0x8CD7
	FRAMEBUFFER_INCOMPLETE_DIMENSIONS            = 0x8CD9
	FRAMEBUFFER_UNSUPPORTED                      = 0x8CDD
	FRAMEBUFFER_BINDING                          = 0x8CA6
	RENDERBUFFER_BINDING                         = 0x8CA7
	MAX_RENDERBUFFER_SIZE                        = 0x84E8
	INVALID_FRAMEBUFFER_OPERATION                = 0x0506
)
const (
	DEPTH_BUFFER_BIT   = 0x00000100
	STENCIL_BUFFER_BIT = 0x00000400
	COLOR_BUFFER_BIT   = 0x00004000
)
const (
	FLOAT_VEC2   = 0x8B50
	FLOAT_VEC3   = 0x8B51
	FLOAT_VEC4   = 0x8B52
	INT_VEC2     = 0x8B53
	INT_VEC3     = 0x8B54
	INT_VEC4     = 0x8B55
	BOOL         = 0x8B56
	BOOL_VEC2    = 0x8B57
	BOOL_VEC3    = 0x8B58
	BOOL_VEC4    = 0x8B59
	FLOAT_MAT2   = 0x8B5A
	FLOAT_MAT3   = 0x8B5B
	FLOAT_MAT4   = 0x8B5C
	SAMPLER_2D   = 0x8B5E
	SAMPLER_CUBE = 0x8B60
)
const (
	FRAGMENT_SHADER = 0x8B30
	VERTEX_SHADER   = 0x8B31
)
const (
	FALSE    = 0
	TRUE     = 1
	ZERO     = 0
	ONE      = 1
	NO_ERROR = 0
	NONE     = 0
)
const (
	ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          = 0x8A35
	ACTIVE_UNIFORM_BLOCKS                         = 0x8A36
	ALREADY_SIGNALED                              = 0x911A
	ANY_SAMPLES_PASSED                            = 0x8C2F
	ANY_SAMPLES_PASSED_CONSERVATIVE               = 0x8D6A
	BLUE                                          = 0x1905
	BUFFER_ACCESS_FLAGS                           = 0x911F
	BUFFER_MAP_LENGTH                             = 0x9120
	BUFFER_MAP_OFFSET                             = 0x9121
	BUFFER_MAPPED                                 = 0x88BC
	BUFFER_MAP_POINTER                            = 0x88BD
	COLOR                                         = 0x1800
	COLOR_ATTACHMENT10                            = 0x8CEA
	COLOR_ATTACHMENT1                             = 0x8CE1
	COLOR_ATTACHMENT11                            = 0x8CEB
	COLOR_ATTACHMENT12                            = 0x8CEC
	COLOR_ATTACHMENT13                            = 0x8CED
	COLOR_ATTACHMENT14                            = 0x8CEE
	COLOR_ATTACHMENT15                            = 0x8CEF
	COLOR_ATTACHMENT2                             = 0x8CE2
	COLOR_ATTACHMENT3                             = 0x8CE3
	COLOR_ATTACHMENT4                             = 0x8CE4
	COLOR_ATTACHMENT5                             = 0x8CE5
	COLOR_ATTACHMENT6                             = 0x8CE6
	COLOR_ATTACHMENT7                             = 0x8CE7
	COLOR_ATTACHMENT8                             = 0x8CE8
	COLOR_ATTACHMENT9                             = 0x8CE9
	COMPARE_REF_TO_TEXTURE                        = 0x884E
	COMPRESSED_R11_EAC                            = 0x9270
	COMPRESSED_RG11_EAC                           = 0x9272
	COMPRESSED_RGB8_ETC2                          = 0x9274
	COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      = 0x9276
	COMPRESSED_RGBA8_ETC2_EAC                     = 0x9278
	COMPRESSED_SIGNED_R11_EAC                     = 0x9271
	COMPRESSED_SIGNED_RG11_EAC                    = 0x9273
	COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              = 0x9279
	COMPRESSED_SRGB8_ETC2                         = 0x9275
	COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     = 0x9277
	CONDITION_SATISFIED                           = 0x911C
	COPY_READ_BUFFER                              = 0x8F36
	COPY_READ_BUFFER_BINDING                      = 0x8F36
	COPY_WRITE_BUFFER                             = 0x8F37
	COPY_WRITE_BUFFER_BINDING                     = 0x8F37
	CURRENT_QUERY                                 = 0x8865
	DEPTH                                         = 0x1801
	DEPTH24_STENCIL8                              = 0x88F0
	DEPTH32F_STENCIL8                             = 0x8CAD
	DEPTH_COMPONENT24                             = 0x81A6
	DEPTH_COMPONENT32F                            = 0x8CAC
	DEPTH_STENCIL                                 = 0x84F9
	DEPTH_STENCIL_ATTACHMENT                      = 0x821A
	DRAW_BUFFER0                                  = 0x8825
	DRAW_BUFFER10                                 = 0x882F
	DRAW_BUFFER1                                  = 0x8826
	DRAW_BUFFER11                                 = 0x8830
	DRAW_BUFFER12                                 = 0x8831
	DRAW_BUFFER13                                 = 0x8832
	DRAW_BUFFER14                                 = 0x8833
	DRAW_BUFFER15                                 = 0x8834
	DRAW_BUFFER2                                  = 0x8827
	DRAW_BUFFER3                                  = 0x8828
	DRAW_BUFFER4                                  = 0x8829
	DRAW_BUFFER5                                  = 0x882A
	DRAW_BUFFER6                                  = 0x882B
	DRAW_BUFFER7                                  = 0x882C
	DRAW_BUFFER8                                  = 0x882D
	DRAW_BUFFER9                                  = 0x882E
	DRAW_FRAMEBUFFER                              = 0x8CA9
	DRAW_FRAMEBUFFER_BINDING                      = 0x8CA6
	DYNAMIC_COPY                                  = 0x88EA
	DYNAMIC_READ                                  = 0x88E9
	FLOAT_32_UNSIGNED_INT_24_8_REV                = 0x8DAD
	FLOAT_MAT2x3                                  = 0x8B65
	FLOAT_MAT2x4                                  = 0x8B66
	FLOAT_MAT3x2                                  = 0x8B67
	FLOAT_MAT3x4                                  = 0x8B68
	FLOAT_MAT4x2                                  = 0x8B69
	FLOAT_MAT4x3                                  = 0x8B6A
	FRAGMENT_SHADER_DERIVATIVE_HINT               = 0x8B8B
	FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             = 0x8215
	FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              = 0x8214
	FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         = 0x8210
	FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         = 0x8211
	FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             = 0x8216
	FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             = 0x8213
	FRAMEBUFFER_ATTACHMENT_RED_SIZE               = 0x8212
	FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           = 0x8217
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          = 0x8CD4
	FRAMEBUFFER_DEFAULT                           = 0x8218
	FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            = 0x8D56
	FRAMEBUFFER_UNDEFINED                         = 0x8219
	GREEN                                         = 0x1904
	HALF_FLOAT                                    = 0x140B
	INT_2_10_10_10_REV                            = 0x8D9F
	INTERLEAVED_ATTRIBS                           = 0x8C8C
	INT_SAMPLER_2D                                = 0x8DCA
	INT_SAMPLER_2D_ARRAY                          = 0x8DCF
	INT_SAMPLER_3D                                = 0x8DCB
	INT_SAMPLER_CUBE                              = 0x8DCC
	INVALID_INDEX                                 = 0xFFFFFFFF
	MAJOR_VERSION                                 = 0x821B
	MAP_FLUSH_EXPLICIT_BIT                        = 0x0010
	MAP_INVALIDATE_BUFFER_BIT                     = 0x0008
	MAP_INVALIDATE_RANGE_BIT                      = 0x0004
	MAP_READ_BIT                                  = 0x0001
	MAP_UNSYNCHRONIZED_BIT                        = 0x0020
	MAP_WRITE_BIT                                 = 0x0002
	MAX                                           = 0x8008
	MAX_3D_TEXTURE_SIZE                           = 0x8073
	MAX_ARRAY_TEXTURE_LAYERS                      = 0x88FF
	MAX_COLOR_ATTACHMENTS                         = 0x8CDF
	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      = 0x8A33
	MAX_COMBINED_UNIFORM_BLOCKS                   = 0x8A2E
	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        = 0x8A31
	MAX_DRAW_BUFFERS                              = 0x8824
	MAX_ELEMENT_INDEX                             = 0x8D6B
	MAX_ELEMENTS_INDICES                          = 0x80E9
	MAX_ELEMENTS_VERTICES                         = 0x80E8
	MAX_FRAGMENT_INPUT_COMPONENTS                 = 0x9125
	MAX_FRAGMENT_UNIFORM_BLOCKS                   = 0x8A2D
	MAX_FRAGMENT_UNIFORM_COMPONENTS               = 0x8B49
	MAX_PROGRAM_TEXEL_OFFSET                      = 0x8905
	MAX_SAMPLES                                   = 0x8D57
	MAX_SERVER_WAIT_TIMEOUT                       = 0x9111
	MAX_TEXTURE_LOD_BIAS                          = 0x84FD
	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       = 0x8C8B
	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    = 0x8C80
	MAX_UNIFORM_BLOCK_SIZE                        = 0x8A30
	MAX_UNIFORM_BUFFER_BINDINGS                   = 0x8A2F
	MAX_VARYING_COMPONENTS                        = 0x8B4B
	MAX_VERTEX_OUTPUT_COMPONENTS                  = 0x9122
	MAX_VERTEX_UNIFORM_BLOCKS                     = 0x8A2B
	MAX_VERTEX_UNIFORM_COMPONENTS                 = 0x8B4A
	MIN                                           = 0x8007
	MINOR_VERSION                                 = 0x821C
	MIN_PROGRAM_TEXEL_OFFSET                      = 0x8904
	NUM_EXTENSIONS                                = 0x821D
	NUM_PROGRAM_BINARY_FORMATS                    = 0x87FE
	NUM_SAMPLE_COUNTS                             = 0x9380
	OBJECT_TYPE                                   = 0x9112
	PACK_ROW_LENGTH                               = 0x0D02
	PACK_SKIP_PIXELS                              = 0x0D04
	PACK_SKIP_ROWS                                = 0x0D03
	PIXEL_PACK_BUFFER                             = 0x88EB
	PIXEL_PACK_BUFFER_BINDING                     = 0x88ED
	PIXEL_UNPACK_BUFFER                           = 0x88EC
	PIXEL_UNPACK_BUFFER_BINDING                   = 0x88EF
	PRIMITIVE_RESTART_FIXED_INDEX                 = 0x8D69
	PROGRAM_BINARY_FORMATS                        = 0x87FF
	PROGRAM_BINARY_LENGTH                         = 0x8741
	PROGRAM_BINARY_RETRIEVABLE_HINT               = 0x8257
	QUERY_RESULT                                  = 0x8866
	QUERY_RESULT_AVAILABLE                        = 0x8867
	R11F_G11F_B10F                                = 0x8C3A
	R16F                                          = 0x822D
	R16I                                          = 0x8233
	R16UI                                         = 0x8234
	R32F                                          = 0x822E
	R32I                                          = 0x8235
	R32UI                                         = 0x8236
	R8                                            = 0x8229
	R8I                                           = 0x8231
	R8_SNORM                                      = 0x8F94
	R8UI                                          = 0x8232
	RASTERIZER_DISCARD                            = 0x8C89
	READ_BUFFER                                   = 0x0C02
	READ_FRAMEBUFFER                              = 0x8CA8
	READ_FRAMEBUFFER_BINDING                      = 0x8CAA
	RED                                           = 0x1903
	RED_INTEGER                                   = 0x8D94
	RENDERBUFFER_SAMPLES                          = 0x8CAB
	RG                                            = 0x8227
	RG16F                                         = 0x822F
	RG16I                                         = 0x8239
	RG16UI                                        = 0x823A
	RG32F                                         = 0x8230
	RG32I                                         = 0x823B
	RG32UI                                        = 0x823C
	RG8                                           = 0x822B
	RG8I                                          = 0x8237
	RG8_SNORM                                     = 0x8F95
	RG8UI                                         = 0x8238
	RGB10_A2                                      = 0x8059
	RGB10_A2UI                                    = 0x906F
	RGB16F                                        = 0x881B
	RGB16I                                        = 0x8D89
	RGB16UI                                       = 0x8D77
	RGB32F                                        = 0x8815
	RGB32I                                        = 0x8D83
	RGB32UI                                       = 0x8D71
	RGB8                                          = 0x8051
	RGB8I                                         = 0x8D8F
	RGB8_SNORM                                    = 0x8F96
	RGB8UI                                        = 0x8D7D
	RGB9_E5                                       = 0x8C3D
	RGBA16F                                       = 0x881A
	RGBA16I                                       = 0x8D88
	RGBA16UI                                      = 0x8D76
	RGBA32F                                       = 0x8814
	RGBA32I                                       = 0x8D82
	RGBA32UI                                      = 0x8D70
	RGBA8                                         = 0x8058
	RGBA8I                                        = 0x8D8E
	RGBA8_SNORM                                   = 0x8F97
	RGBA8UI                                       = 0x8D7C
	RGBA_INTEGER                                  = 0x8D99
	RGB_INTEGER                                   = 0x8D98
	RG_INTEGER                                    = 0x8228
	SAMPLER_2D_ARRAY                              = 0x8DC1
	SAMPLER_2D_ARRAY_SHADOW                       = 0x8DC4
	SAMPLER_2D_SHADOW                             = 0x8B62
	SAMPLER_3D                                    = 0x8B5F
	SAMPLER_BINDING                               = 0x8919
	SAMPLER_CUBE_SHADOW                           = 0x8DC5
	SEPARATE_ATTRIBS                              = 0x8C8D
	SIGNALED                                      = 0x9119
	SIGNED_NORMALIZED                             = 0x8F9C
	SRGB                                          = 0x8C40
	SRGB8                                         = 0x8C41
	SRGB8_ALPHA8                                  = 0x8C43
	STATIC_COPY                                   = 0x88E6
	STATIC_READ                                   = 0x88E5
	STENCIL                                       = 0x1802
	STREAM_COPY                                   = 0x88E2
	STREAM_READ                                   = 0x88E1
	SYNC_CONDITION                                = 0x9113
	SYNC_FENCE                                    = 0x9116
	SYNC_FLAGS                                    = 0x9115
	SYNC_FLUSH_COMMANDS_BIT                       = 0x00000001
	SYNC_GPU_COMMANDS_COMPLETE                    = 0x9117
	SYNC_STATUS                                   = 0x9114
	TEXTURE_2D_ARRAY                              = 0x8C1A
	TEXTURE_3D                                    = 0x806F
	TEXTURE_BASE_LEVEL                            = 0x813C
	TEXTURE_BINDING_2D_ARRAY                      = 0x8C1D
	TEXTURE_BINDING_3D                            = 0x806A
	TEXTURE_COMPARE_FUNC                          = 0x884D
	TEXTURE_COMPARE_MODE                          = 0x884C
	TEXTURE_IMMUTABLE_FORMAT                      = 0x912F
	TEXTURE_IMMUTABLE_LEVELS                      = 0x82DF
	TEXTURE_MAX_LEVEL                             = 0x813D
	TEXTURE_MAX_LOD                               = 0x813B
	TEXTURE_MIN_LOD                               = 0x813A
	TEXTURE_SWIZZLE_A                             = 0x8E45
	TEXTURE_SWIZZLE_B                             = 0x8E44
	TEXTURE_SWIZZLE_G                             = 0x8E43
	TEXTURE_SWIZZLE_R                             = 0x8E42
	TEXTURE_WRAP_R                                = 0x8072
	TIMEOUT_EXPIRED                               = 0x911B
	TIMEOUT_IGNORED                               = 0xFFFFFFFFFFFFFFFF
	TRANSFORM_FEEDBACK                            = 0x8E22
	TRANSFORM_FEEDBACK_ACTIVE                     = 0x8E24
	TRANSFORM_FEEDBACK_BINDING                    = 0x8E25
	TRANSFORM_FEEDBACK_BUFFER                     = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_BINDING             = 0x8C8F
	TRANSFORM_FEEDBACK_BUFFER_MODE                = 0x8C7F
	TRANSFORM_FEEDBACK_BUFFER_SIZE                = 0x8C85
	TRANSFORM_FEEDBACK_BUFFER_START               = 0x8C84
	TRANSFORM_FEEDBACK_PAUSED                     = 0x8E23
	TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         = 0x8C88
	TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         = 0x8C76
	TRANSFORM_FEEDBACK_VARYINGS                   = 0x8C83
	UNIFORM_ARRAY_STRIDE                          = 0x8A3C
	UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          = 0x8A43
	UNIFORM_BLOCK_ACTIVE_UNIFORMS                 = 0x8A42
	UNIFORM_BLOCK_BINDING                         = 0x8A3F
	UNIFORM_BLOCK_DATA_SIZE                       = 0x8A40
	UNIFORM_BLOCK_INDEX                           = 0x8A3A
	UNIFORM_BLOCK_NAME_LENGTH                     = 0x8A41
	UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   = 0x8A46
	UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     = 0x8A44
	UNIFORM_BUFFER                                = 0x8A11
	UNIFORM_BUFFER_BINDING                        = 0x8A28
	UNIFORM_BUFFER_OFFSET_ALIGNMENT               = 0x8A34
	UNIFORM_BUFFER_SIZE                           = 0x8A2A
	UNIFORM_BUFFER_START                          = 0x8A29
	UNIFORM_IS_ROW_MAJOR                          = 0x8A3E
	UNIFORM_MATRIX_STRIDE                         = 0x8A3D
	UNIFORM_NAME_LENGTH                           = 0x8A39
	UNIFORM_OFFSET                                = 0x8A3B
	UNIFORM_SIZE                                  = 0x8A38
	UNIFORM_TYPE                                  = 0x8A37
	UNPACK_IMAGE_HEIGHT                           = 0x806E
	UNPACK_ROW_LENGTH                             = 0x0CF2
	UNPACK_SKIP_IMAGES                            = 0x806D
	UNPACK_SKIP_PIXELS                            = 0x0CF4
	UNPACK_SKIP_ROWS                              = 0x0CF3
	UNSIGNALED                                    = 0x9118
	UNSIGNED_INT_10F_11F_11F_REV                  = 0x8C3B
	UNSIGNED_INT_2_10_10_10_REV                   = 0x8368
	UNSIGNED_INT_24_8                             = 0x84FA
	UNSIGNED_INT_5_9_9_9_REV                      = 0x8C3E
	UNSIGNED_INT_SAMPLER_2D                       = 0x8DD2
	UNSIGNED_INT_SAMPLER_2D_ARRAY                 = 0x8DD7
	UNSIGNED_INT_SAMPLER_3D                       = 0x8DD3
	UNSIGNED_INT_SAMPLER_CUBE                     = 0x8DD4
	UNSIGNED_INT_VEC2                             = 0x8DC6
	UNSIGNED_INT_VEC3                             = 0x8DC7
	UNSIGNED_INT_VEC4                             = 0x8DC8
	UNSIGNED_NORMALIZED                           = 0x8C17
	VERTEX_ARRAY_BINDING                          = 0x85B5
	VERTEX_ATTRIB_ARRAY_DIVISOR                   = 0x88FE
	VERTEX_ATTRIB_ARRAY_INTEGER                   = 0x88FD
	WAIT_FAILED                                   = 0x911D
)

GL ES 3.0 constants.

Functions

func NewContext

func NewContext() (Context, Worker)

func Version

func Version() string

Types

type Context

type Context interface {
	// ActiveTexture sets the active texture unit.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml
	ActiveTexture(texture Enum)

	// AttachShader attaches a shader to a program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glAttachShader.xhtml
	AttachShader(p Program, s Shader)

	// BindAttribLocation binds a vertex attribute index with a named
	// variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindAttribLocation.xhtml
	BindAttribLocation(p Program, a Attrib, name string)

	// BindBuffer binds a buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBuffer.xhtml
	BindBuffer(target Enum, b Buffer)

	// BindFramebuffer binds a framebuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindFramebuffer.xhtml
	BindFramebuffer(target Enum, fb Framebuffer)

	// BindRenderbuffer binds a render buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindRenderbuffer.xhtml
	BindRenderbuffer(target Enum, rb Renderbuffer)

	// BindTexture binds a texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindTexture.xhtml
	BindTexture(target Enum, t Texture)

	// BindVertexArray binds a vertex array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindVertexArray.xhtml
	BindVertexArray(rb VertexArray)

	// BlendColor sets the blend color.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendColor.xhtml
	BlendColor(red, green, blue, alpha float32)

	// BlendEquation sets both RGB and alpha blend equations.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquation.xhtml
	BlendEquation(mode Enum)

	// BlendEquationSeparate sets RGB and alpha blend equations separately.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquationSeparate.xhtml
	BlendEquationSeparate(modeRGB, modeAlpha Enum)

	// BlendFunc sets the pixel blending factors.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFunc.xhtml
	BlendFunc(sfactor, dfactor Enum)

	// BlendFuncSeparate sets the pixel RGB and alpha blending factors separately.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFuncSeparate.xhtml
	BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)

	// BufferData creates a new data store for the bound buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
	BufferData(target Enum, src []byte, usage Enum)

	// BufferInit creates a new uninitialized data store for the bound buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
	BufferInit(target Enum, size int, usage Enum)

	// BufferSubData sets some of data in the bound buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferSubData.xhtml
	BufferSubData(target Enum, offset int, data []byte)

	// CheckFramebufferStatus reports the completeness status of the
	// active framebuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCheckFramebufferStatus.xhtml
	CheckFramebufferStatus(target Enum) Enum

	// Clear clears the window.
	//
	// The behavior of Clear is influenced by the pixel ownership test,
	// the scissor test, dithering, and the buffer writemasks.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClear.xhtml
	Clear(mask Enum)

	// ClearColor specifies the RGBA values used to clear color buffers.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearColor.xhtml
	ClearColor(red, green, blue, alpha float32)

	// ClearDepthf sets the depth value used to clear the depth buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearDepthf.xhtml
	ClearDepthf(d float32)

	// ClearStencil sets the index used to clear the stencil buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearStencil.xhtml
	ClearStencil(s int)

	// ColorMask specifies whether color components in the framebuffer
	// can be written.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glColorMask.xhtml
	ColorMask(red, green, blue, alpha bool)

	// CompileShader compiles the source code of s.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompileShader.xhtml
	CompileShader(s Shader)

	// CompressedTexImage2D writes a compressed 2D texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexImage2D.xhtml
	CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte)

	// CompressedTexSubImage2D writes a subregion of a compressed 2D texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexSubImage2D.xhtml
	CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte)

	// CopyTexImage2D writes a 2D texture from the current framebuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexImage2D.xhtml
	CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int)

	// CopyTexSubImage2D writes a 2D texture subregion from the
	// current framebuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexSubImage2D.xhtml
	CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int)

	// CreateBuffer creates a buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenBuffers.xhtml
	CreateBuffer() Buffer

	// CreateFramebuffer creates a framebuffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenFramebuffers.xhtml
	CreateFramebuffer() Framebuffer

	// CreateProgram creates a new empty program object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateProgram.xhtml
	CreateProgram() Program

	// CreateRenderbuffer create a renderbuffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenRenderbuffers.xhtml
	CreateRenderbuffer() Renderbuffer

	// CreateShader creates a new empty shader object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateShader.xhtml
	CreateShader(ty Enum) Shader

	// CreateTexture creates a texture object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenTextures.xhtml
	CreateTexture() Texture

	// CreateVertexArray creates a vertex array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenVertexArrays.xhtml
	CreateVertexArray() VertexArray

	// CullFace specifies which polygons are candidates for culling.
	//
	// Valid modes: FRONT, BACK, FRONT_AND_BACK.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCullFace.xhtml
	CullFace(mode Enum)

	// DeleteBuffer deletes the given buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml
	DeleteBuffer(v Buffer)

	// DeleteFramebuffer deletes the given framebuffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml
	DeleteFramebuffer(v Framebuffer)

	// DeleteProgram deletes the given program object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteProgram.xhtml
	DeleteProgram(p Program)

	// DeleteRenderbuffer deletes the given render buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml
	DeleteRenderbuffer(v Renderbuffer)

	// DeleteShader deletes shader s.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteShader.xhtml
	DeleteShader(s Shader)

	// DeleteTexture deletes the given texture object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml
	DeleteTexture(v Texture)

	// DeleteVertexArray deletes the given render buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteVertexArrays.xhtml
	DeleteVertexArray(v VertexArray)

	// DepthFunc sets the function used for depth buffer comparisons.
	//
	// Valid fn values:
	//	NEVER
	//	LESS
	//	EQUAL
	//	LEQUAL
	//	GREATER
	//	NOTEQUAL
	//	GEQUAL
	//	ALWAYS
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthFunc.xhtml
	DepthFunc(fn Enum)

	// DepthMask sets the depth buffer enabled for writing.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthMask.xhtml
	DepthMask(flag bool)

	// DepthRangef sets the mapping from normalized device coordinates to
	// window coordinates.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthRangef.xhtml
	DepthRangef(n, f float32)

	// DetachShader detaches the shader s from the program p.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDetachShader.xhtml
	DetachShader(p Program, s Shader)

	// Disable disables various GL capabilities.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDisable.xhtml
	Disable(cap Enum)

	// DisableVertexAttribArray disables a vertex attribute array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDisableVertexAttribArray.xhtml
	DisableVertexAttribArray(a Attrib)

	// DrawArrays renders geometric primitives from the bound data.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArrays.xhtml
	DrawArrays(mode Enum, first, count int)

	// DrawElements renders primitives from a bound buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawElements.xhtml
	DrawElements(mode Enum, count int, ty Enum, offset int)

	// Enable enables various GL capabilities.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glEnable.xhtml
	Enable(cap Enum)

	// EnableVertexAttribArray enables a vertex attribute array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glEnableVertexAttribArray.xhtml
	EnableVertexAttribArray(a Attrib)

	// Finish blocks until the effects of all previously called GL
	// commands are complete.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFinish.xhtml
	Finish()

	// Flush empties all buffers. It does not block.
	//
	// An OpenGL implementation may buffer network communication,
	// the command stream, or data inside the graphics accelerator.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFlush.xhtml
	Flush()

	// FramebufferRenderbuffer attaches rb to the current frame buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferRenderbuffer.xhtml
	FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer)

	// FramebufferTexture2D attaches the t to the current frame buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferTexture2D.xhtml
	FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int)

	// FrontFace defines which polygons are front-facing.
	//
	// Valid modes: CW, CCW.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFrontFace.xhtml
	FrontFace(mode Enum)

	// GenerateMipmap generates mipmaps for the current texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenerateMipmap.xhtml
	GenerateMipmap(target Enum)

	// GetActiveAttrib returns details about an active attribute variable.
	// A value of 0 for index selects the first active attribute variable.
	// Permissible values for index range from 0 to the number of active
	// attribute variables minus 1.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveAttrib.xhtml
	GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum)

	// GetActiveUniform returns details about an active uniform variable.
	// A value of 0 for index selects the first active uniform variable.
	// Permissible values for index range from 0 to the number of active
	// uniform variables minus 1.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveUniform.xhtml
	GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum)

	// GetAttachedShaders returns the shader objects attached to program p.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttachedShaders.xhtml
	GetAttachedShaders(p Program) []Shader

	// GetAttribLocation returns the location of an attribute variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttribLocation.xhtml
	GetAttribLocation(p Program, name string) Attrib

	// GetBooleanv returns the boolean values of parameter pname.
	//
	// Many boolean parameters can be queried more easily using IsEnabled.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
	GetBooleanv(dst []bool, pname Enum)

	// GetFloatv returns the float values of parameter pname.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
	GetFloatv(dst []float32, pname Enum)

	// GetIntegerv returns the int values of parameter pname.
	//
	// Single values may be queried more easily using GetInteger.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
	GetIntegerv(dst []int32, pname Enum)

	// GetInteger returns the int value of parameter pname.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
	GetInteger(pname Enum) int

	// GetBufferParameteri returns a parameter for the active buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetBufferParameter.xhtml
	GetBufferParameteri(target, value Enum) int

	// GetError returns the next error.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml
	GetError() Enum

	// GetFramebufferAttachmentParameteri returns attachment parameters
	// for the active framebuffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetFramebufferAttachmentParameteriv.xhtml
	GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int

	// GetProgrami returns a parameter value for a program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramiv.xhtml
	GetProgrami(p Program, pname Enum) int

	// GetProgramInfoLog returns the information log for a program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramInfoLog.xhtml
	GetProgramInfoLog(p Program) string

	// GetRenderbufferParameteri returns a parameter value for a render buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetRenderbufferParameteriv.xhtml
	GetRenderbufferParameteri(target, pname Enum) int

	// GetShaderi returns a parameter value for a shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderiv.xhtml
	GetShaderi(s Shader, pname Enum) int

	// GetShaderInfoLog returns the information log for a shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderInfoLog.xhtml
	GetShaderInfoLog(s Shader) string

	// GetShaderPrecisionFormat returns range and precision limits for
	// shader types.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderPrecisionFormat.xhtml
	GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int)

	// GetShaderSource returns source code of shader s.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderSource.xhtml
	GetShaderSource(s Shader) string

	// GetString reports current GL state.
	//
	// Valid name values:
	//	EXTENSIONS
	//	RENDERER
	//	SHADING_LANGUAGE_VERSION
	//	VENDOR
	//	VERSION
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetString.xhtml
	GetString(pname Enum) string

	// GetTexParameterfv returns the float values of a texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
	GetTexParameterfv(dst []float32, target, pname Enum)

	// GetTexParameteriv returns the int values of a texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
	GetTexParameteriv(dst []int32, target, pname Enum)

	// GetUniformfv returns the float values of a uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
	GetUniformfv(dst []float32, src Uniform, p Program)

	// GetUniformiv returns the float values of a uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
	GetUniformiv(dst []int32, src Uniform, p Program)

	// GetUniformLocation returns the location of a uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformLocation.xhtml
	GetUniformLocation(p Program, name string) Uniform

	// GetVertexAttribf reads the float value of a vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
	GetVertexAttribf(src Attrib, pname Enum) float32

	// GetVertexAttribfv reads float values of a vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
	GetVertexAttribfv(dst []float32, src Attrib, pname Enum)

	// GetVertexAttribi reads the int value of a vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
	GetVertexAttribi(src Attrib, pname Enum) int32

	// GetVertexAttribiv reads int values of a vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
	GetVertexAttribiv(dst []int32, src Attrib, pname Enum)

	// Hint sets implementation-specific modes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glHint.xhtml
	Hint(target, mode Enum)

	// IsBuffer reports if b is a valid buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsBuffer.xhtml
	IsBuffer(b Buffer) bool

	// IsEnabled reports if cap is an enabled capability.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsEnabled.xhtml
	IsEnabled(cap Enum) bool

	// IsFramebuffer reports if fb is a valid frame buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsFramebuffer.xhtml
	IsFramebuffer(fb Framebuffer) bool

	// IsProgram reports if p is a valid program object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsProgram.xhtml
	IsProgram(p Program) bool

	// IsRenderbuffer reports if rb is a valid render buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsRenderbuffer.xhtml
	IsRenderbuffer(rb Renderbuffer) bool

	// IsShader reports if s is valid shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsShader.xhtml
	IsShader(s Shader) bool

	// IsTexture reports if t is a valid texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsTexture.xhtml
	IsTexture(t Texture) bool

	// LineWidth specifies the width of lines.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glLineWidth.xhtml
	LineWidth(width float32)

	// LinkProgram links the specified program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glLinkProgram.xhtml
	LinkProgram(p Program)

	// PixelStorei sets pixel storage parameters.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glPixelStorei.xhtml
	PixelStorei(pname Enum, param int32)

	// PolygonOffset sets the scaling factors for depth offsets.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glPolygonOffset.xhtml
	PolygonOffset(factor, units float32)

	// ReadPixels returns pixel data from a buffer.
	//
	// In GLES 3, the source buffer is controlled with ReadBuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glReadPixels.xhtml
	ReadPixels(dst []byte, x, y, width, height int, format, ty Enum)

	// ReleaseShaderCompiler frees resources allocated by the shader compiler.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glReleaseShaderCompiler.xhtml
	ReleaseShaderCompiler()

	// RenderbufferStorage establishes the data storage, format, and
	// dimensions of a renderbuffer object's image.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glRenderbufferStorage.xhtml
	RenderbufferStorage(target, internalFormat Enum, width, height int)

	// SampleCoverage sets multisample coverage parameters.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glSampleCoverage.xhtml
	SampleCoverage(value float32, invert bool)

	// Scissor defines the scissor box rectangle, in window coordinates.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glScissor.xhtml
	Scissor(x, y, width, height int32)

	// ShaderSource sets the source code of s to the given source code.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glShaderSource.xhtml
	ShaderSource(s Shader, src string)

	// StencilFunc sets the front and back stencil test reference value.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFunc.xhtml
	StencilFunc(fn Enum, ref int, mask uint32)

	// StencilFuncSeparate sets the front or back stencil test reference value.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFuncSeparate.xhtml
	StencilFuncSeparate(face, fn Enum, ref int, mask uint32)

	// StencilMask controls the writing of bits in the stencil planes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMask.xhtml
	StencilMask(mask uint32)

	// StencilMaskSeparate controls the writing of bits in the stencil planes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMaskSeparate.xhtml
	StencilMaskSeparate(face Enum, mask uint32)

	// StencilOp sets front and back stencil test actions.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOp.xhtml
	StencilOp(fail, zfail, zpass Enum)

	// StencilOpSeparate sets front or back stencil tests.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOpSeparate.xhtml
	StencilOpSeparate(face, sfail, dpfail, dppass Enum)

	// TexImage2D writes a 2D texture image.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
	TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte)

	// TexSubImage2D writes a subregion of a 2D texture image.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexSubImage2D.xhtml
	TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte)

	// TexParameterf sets a float texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameterf(target, pname Enum, param float32)

	// TexParameterfv sets a float texture parameter array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameterfv(target, pname Enum, params []float32)

	// TexParameteri sets an integer texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameteri(target, pname Enum, param int)

	// TexParameteriv sets an integer texture parameter array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameteriv(target, pname Enum, params []int32)

	// Uniform1f writes a float uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1f(dst Uniform, v float32)

	// Uniform1fv writes a [len(src)]float uniform array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1fv(dst Uniform, src []float32)

	// Uniform1i writes an int uniform variable.
	//
	// Uniform1i and Uniform1iv are the only two functions that may be used
	// to load uniform variables defined as sampler types. Loading samplers
	// with any other function will result in a INVALID_OPERATION error.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1i(dst Uniform, v int)

	// Uniform1iv writes a int uniform array of len(src) elements.
	//
	// Uniform1i and Uniform1iv are the only two functions that may be used
	// to load uniform variables defined as sampler types. Loading samplers
	// with any other function will result in a INVALID_OPERATION error.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1iv(dst Uniform, src []int32)

	// Uniform2f writes a vec2 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2f(dst Uniform, v0, v1 float32)

	// Uniform2fv writes a vec2 uniform array of len(src)/2 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2fv(dst Uniform, src []float32)

	// Uniform2i writes an ivec2 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2i(dst Uniform, v0, v1 int)

	// Uniform2iv writes an ivec2 uniform array of len(src)/2 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2iv(dst Uniform, src []int32)

	// Uniform3f writes a vec3 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform3f(dst Uniform, v0, v1, v2 float32)

	// Uniform3fv writes a vec3 uniform array of len(src)/3 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform3fv(dst Uniform, src []float32)

	// Uniform3i writes an ivec3 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform3i(dst Uniform, v0, v1, v2 int32)

	// Uniform3iv writes an ivec3 uniform array of len(src)/3 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform3iv(dst Uniform, src []int32)

	// Uniform4f writes a vec4 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4f(dst Uniform, v0, v1, v2, v3 float32)

	// Uniform4fv writes a vec4 uniform array of len(src)/4 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4fv(dst Uniform, src []float32)

	// Uniform4i writes an ivec4 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4i(dst Uniform, v0, v1, v2, v3 int32)

	// Uniform4iv writes an ivec4 uniform array of len(src)/4 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4iv(dst Uniform, src []int32)

	// UniformMatrix2fv writes 2x2 matrices. Each matrix uses four
	// float32 values, so the number of matrices written is len(src)/4.
	//
	// Each matrix must be supplied in column major order.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	UniformMatrix2fv(dst Uniform, src []float32)

	// UniformMatrix3fv writes 3x3 matrices. Each matrix uses nine
	// float32 values, so the number of matrices written is len(src)/9.
	//
	// Each matrix must be supplied in column major order.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	UniformMatrix3fv(dst Uniform, src []float32)

	// UniformMatrix4fv writes 4x4 matrices. Each matrix uses 16
	// float32 values, so the number of matrices written is len(src)/16.
	//
	// Each matrix must be supplied in column major order.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	UniformMatrix4fv(dst Uniform, src []float32)

	// UseProgram sets the active program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUseProgram.xhtml
	UseProgram(p Program)

	// ValidateProgram checks to see whether the executables contained in
	// program can execute given the current OpenGL state.
	//
	// Typically only used for debugging.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glValidateProgram.xhtml
	ValidateProgram(p Program)

	// VertexAttrib1f writes a float vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib1f(dst Attrib, x float32)

	// VertexAttrib1fv writes a float vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib1fv(dst Attrib, src []float32)

	// VertexAttrib2f writes a vec2 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib2f(dst Attrib, x, y float32)

	// VertexAttrib2fv writes a vec2 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib2fv(dst Attrib, src []float32)

	// VertexAttrib3f writes a vec3 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib3f(dst Attrib, x, y, z float32)

	// VertexAttrib3fv writes a vec3 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib3fv(dst Attrib, src []float32)

	// VertexAttrib4f writes a vec4 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib4f(dst Attrib, x, y, z, w float32)

	// VertexAttrib4fv writes a vec4 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib4fv(dst Attrib, src []float32)

	// VertexAttribPointer uses a bound buffer to define vertex attribute data.
	//
	// Direct use of VertexAttribPointer to load data into OpenGL is not
	// supported via the Go bindings. Instead, use BindBuffer with an
	// ARRAY_BUFFER and then fill it using BufferData.
	//
	// The size argument specifies the number of components per attribute,
	// between 1-4. The stride argument specifies the byte offset between
	// consecutive vertex attributes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttribPointer.xhtml
	VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)

	// Viewport sets the viewport, an affine transformation that
	// normalizes device coordinates to window coordinates.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glViewport.xhtml
	Viewport(x, y, width, height int)
}

Context is an OpenGL ES context.

A Context has a method for every GL function supported by ES 2 or later. In a program compiled with ES 3 support, a Context is also a Context3. For example, a program can:

func f(glctx gl.Context) {
	glctx.(gl.Context3).BlitFramebuffer(...)
}

Calls are not safe for concurrent use. However calls can be made from any goroutine, the gl package removes the notion of thread-local context.

Contexts are independent. Two contexts can be used concurrently.

type Context3

type Context3 interface {
	Context

	// BlitFramebuffer copies a block of pixels between framebuffers.
	//
	// https://www.khronos.org/opengles/sdk/docs/man3/html/glBlitFramebuffer.xhtml
	BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask uint, filter Enum)
}

Context3 is an OpenGL ES 3 context.

When the gl package is compiled with GL ES 3 support, the produced Context object also implements the Context3 interface.

type Worker

type Worker interface {
	// WorkAvailable returns a channel that communicates when DoWork should be
	// called.
	WorkAvailable() <-chan struct{}

	// DoWork performs any pending OpenGL calls.
	DoWork()
}

Worker is used by display driver code to execute OpenGL calls.

Typically display driver code creates a gl.Context for an application, and along with it establishes a locked OS thread to execute the cgo calls:

go func() {
	runtime.LockOSThread()
	// ... platform-specific cgo call to bind a C OpenGL context
	// into thread-local storage.

	glctx, worker := gl.NewContext()
	workAvailable := worker.WorkAvailable()
	go userAppCode(glctx)
	for {
		select {
		case <-workAvailable:
			worker.DoWork()
		case <-drawEvent:
			// ... platform-specific cgo call to draw screen
		}
	}
}()

This interface is an internal implementation detail and should only be used by the package responsible for managing the screen, such as golang.org/x/mobile/app.

Source Files

consts.go doc.go fn.go interface.go work_other.go

Version
v0.0.0-20250408133729-978277e7eaf7 (latest)
Published
Apr 8, 2025
Platform
js/wasm
Imports
1 packages
Last checked
6 days ago

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