package rpcreplay

import "cloud.google.com/go/internal/rpcreplay"

Package rpcreplay supports the capture and replay of gRPC calls. Its main goal is to improve testing. Once one captures the calls of a test that runs against a real service, one has an "automatic mock" that can be replayed against the same test, yielding a unit test that is fast and flake-free.

Recording

To record a sequence of gRPC calls to a file, create a Recorder and pass its DialOptions to grpc.Dial:

rec, err := rpcreplay.NewRecorder("service.replay", nil)
if err != nil { ... }
defer func() {
    if err := rec.Close(); err != nil { ... }
}()
conn, err := grpc.Dial(serverAddress, rec.DialOptions()...)

It's essential to close the Recorder when the interaction is finished.

There is also a NewRecorderWriter function for capturing to an arbitrary io.Writer.

Replaying

Replaying a captured file looks almost identical: create a Replayer and use its DialOptions. (Since we're reading the file and not writing it, we don't have to be as careful about the error returned from Close).

rep, err := rpcreplay.NewReplayer("service.replay")
if err != nil { ... }
defer rep.Close()
conn, err := grpc.Dial(serverAddress, rep.DialOptions()...)

Initial State

A test might use random or time-sensitive values, for instance to create unique resources for isolation from other tests. The test therefore has initial values -- the current time, a random seed -- that differ from run to run. You must record this initial state and re-establish it on replay.

To record the initial state, serialize it into a []byte and pass it as the second argument to NewRecorder:

timeNow := time.Now()
b, err := timeNow.MarshalBinary()
if err != nil { ... }
rec, err := rpcreplay.NewRecorder("service.replay", b)

On replay, get the bytes from Replayer.Initial:

rep, err := rpcreplay.NewReplayer("service.replay")
if err != nil { ... }
defer rep.Close()
err = timeNow.UnmarshalBinary(rep.Initial())
if err != nil { ... }

Nondeterminism

A nondeterministic program may invoke RPCs in a different order each time it is run. The order in which RPCs are called during recording may differ from the order during replay.

The replayer matches incoming to recorded requests by method name and request contents, so nondeterminism is only a concern for identical requests that result in different responses. A nondeterministic program whose behavior differs depending on the order of such RPCs probably has a race condition: since both the recorded sequence of RPCs and the sequence during replay are valid orderings, the program should behave the same under both.

Other Replayer Differences

Besides the differences in replay mentioned above, other differences may cause issues for some programs. We list them here.

The Replayer delivers a response to an RPC immediately, without waiting for other incoming RPCs. This can violate causality. For example, in a Pub/Sub program where one goroutine publishes and another subscribes, during replay the Subscribe call may finish before the Publish call begins.

For streaming RPCs, the Replayer delivers the result of Send and Recv calls in the order they were recorded. No attempt is made to match message contents.

At present, this package does not record or replay stream headers and trailers, or the result of the CloseSend method.

Index

Source Files

doc.go rpcreplay.go

Directories

PathSynopsis
internal/rpcreplay/proto
internal/rpcreplay/proto/rpcreplayPackage rpcreplay is a generated protocol buffer package.
Version
v0.8.0
Published
Jun 14, 2017
Platform
linux/amd64
Imports
10 packages
Last checked
16 minutes ago

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